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A tarot-themed adventure module for Trophy Gold and Old School Essentials

Typhos Games

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Fantasy

Mysterious worlds and fantastic creatures

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Alternate histories and experimental timelines

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Terrifying experiences and existential dread

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Pre-built adventures to use with other systems

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Who Are Typhos Games?

Typhos Games is a fresh face in the tabletop RPG design world. We are devoted to providing high-quality RPG content in accessible media. With 5+ years of RPG experience, we are devoted to providing evocative, meaningful, quality, and affordable products. 

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We prioritize working with collaborators from all around the globe and from all walks of life.

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We strive to ensure that all of our products are of the highest quality.

Affordable prices

All of our games come with free or low-cost options for those with financial burdens.

One Set Adventures

Over on the Typhos Games blog, Sam Zimmerman has been writing a series of short dungeons designed for one-shot or convention play. Go check out these evocative and high-octane adventures!

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Typhos Games around the web

Come listen, watch, and enjoy Typhos Games content from other locations around the web!

Sam gives an interview about Belonging Outside Belonging games and Révolution
Jammi and Sherri host Sam to talk about For the Honor and BOB Games

Révolution Review

5/5

A dramatically different take on BoB games that I found engaging. The factions which replace setting elements give a new dimension to the game, one which inspires asymmetrical interpersonal play, giving the game a different feel from many other BoB games. 

I really love the Power Track as a safety mechanism, since it seems to both preserve player agency in PvP play, but also incentives that very behavior. I want to spend some time with this mechanism. 

Replacing tokens with the tarot deck adds a slight random limiting element to what strong moves are available to players at any time, but I think the modified celtic cross spread used to describe the inciting political event that begins the story a brilliant addition. 

The game also has a very rooted sense of place, providing a map of Paris to mark up, and three years, each one a specific stage of the revolution with its own ambiance, to set your game in. 

…and all this is setting aside the evocative and dense character playbooks, each one describing someone I desperately want to explore! 

 

– MarshLynx on Itch.io